Thankfully, the multiplayer mode ended up being a lot more enjoyable than expected. It makes sense for a portable title to feature shorter and faster missions, but when the best thing you can say about this mode is that it plays better than that one Call of Duty: Black Ops game for the PS Vita, you know you’ve missed a big opportunity. The campaign ended up being a massive disappointment, as it is nothing more than a handful of ridiculously short missions (we’re talking three to five minutes in length), all of them comprised of linear corridors and simple set pieces that offer a lot more style than substance. One of those is a lot better than the other. Modern Combat Blackout features both a single player campaign and a wide assortment of multiplayer modes. QTEs can be performed both via touchscreen inputs and normal button pressing as well. There is even the option of aiming with the gyroscope, which acts as responsively as it should. They are responsive, intuitive, and with the exception of the default aiming sensitivity being too low, it’s also easy to grasp. That’s mostly due to the fact that the controls, albeit generic, are actually pretty good. Given this is the Switch, a portable system without a Call of Duty title to call its own, it feels surprisingly refreshing. Were I playing this game on another other platform, I’d call it insulting. It looks, sounds, feels, and plays like Call of Duty to a borderline lawsuit-inciting degree. Modern Combat Blackout‘s name already gives out its main source of inspiration in basically every single aspect of its design. What a game like this be without a ton of set pieces?
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